#especially the beginning before you leave midgar. i loved the remake but
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ffvii hurts so much more to play now like you’re right the planet IS dying
#i’m replaying it rn#and that first half just. really hits rn#cloud asks why people choose to stay in midgar if they’re living in the slums and they can’t afford to eat and their land is polluted#barret says they got nowhere to go. they’re like this train- can’t branch off from the path theyre put on#or maybe they just love their land no matter how polluted it gets#a company willing to kill thousands to make a group that opposes them look bad the individuals who are complicit in the murder#so many people dying trying to keep the planet alive the exploitation of women in wall market#the like very real lense of your main characters mourning their family and friends who have died because of their attempts to make#a better future#:( it’s too real is what i’m getting at!#especially the beginning before you leave midgar. i loved the remake but#i just don’t think they had that THING the original had. that magic.#ffvii
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Square really had no faith in this game doing well if they didn't frontload it with popular characters, huh
Honestly that's the feeling i get.
I will forever remember this interview before the Remake came out of one of the main dev of the game (who had gone on record saying he Hated Zack btw -- i still have the magazines with this interview in it!!! bc the guy was the guy focused on Sephiroth and the Zack plotline replaced his initial plot) was talking about "we know fans are looking forward to go back to their favorite, like Cloud, Sephiroth and Zack, and i hope the remake will make them appreciate to see their favs again who have left such an impact on people", and it raised fucking red flags to me because in what circumstances are those the characters you narrow down from ff7, especially THIS GUY. Especially when the game OPENS on Aerith.
Genuinely red flags that they were genuinely worried about how the game would do without those three being there despite the fact Sephiroth and Zack couldn't be there if they followed the plot of the OG
Like i think they were caught in a contradictory set up of, they knew fans liked the setting of Midgar, and would love to see it expended, so they wanted to focus the remake entirely on the first Midgar parts of the OG.
Midgar parts that are *not that long*, so to make it a coherent game, you'd need a lot of padding.
While ALSO the fact the Midgar part plot is extremely tight in term of timing, this is where the game is at its most linear, so it's not like there's a lot of room in the narrative of the OG itself to insert supplementary content.
while ALSO the fact that the most memorable things of the game, (aside perhaps from Wall Market that even people who never played the OG knew about because of all the memes and stuff) are ways later in the game.
Sephiroth is a legendary villain, everyone knows his iconography, if you saw him in KH or Dissidia or like that Smash Bros Trailer, would expect a couple of things about him. But all of those itterations of Sephiroth came from Late Game Sephiroth.
But Sephiroth was legendary because of the frankly unsettling slow burn they do to reveal him, to show you the extend of his power, and showing how slowly he eventually gets to pay attention to the main group. The threat of Sephiroth comes from the unsettling way he's set up, but everyone in pop culture knows bits of Late Game Sephiroth.
And as his whole thing was a slow built, he doesn't appear at all in Midgar. He gets mentioned in some conversations in ways that only makes you think there's a shared past going on, then you see the aftermath of his crimes, and it's only once you leave Midgar that you then get to hear Cloud's flashbacks about Sephiroth, and even much more later that you actually meet him.
And Sephiroth's biggest move is a way he will start to manipulate Cloud slowly but surely in a way that that is difficult to explain but require also the slow built the OG made. I think like. The thing about the beginning of the OG is that lots of Cloud's mental breakdown has nothing to do with Sephiroth (or at least not Sephiroth as he in right now, at best it's from memories). So once the Sephiroth stuff enter the pictures you kinda get to freak out because you dismissed Cloud's mental breakdowns as just this kind of weird thing but it's fine right? into seeing how the line between "mental breakdowns out of memories" and "mental breakdowns because Sephiroth is influencing him" start to blur.
This line never existed in the Remake because almost every single time Cloud has a break down, Sephiroth appear to be ominous. lol. lmao even.
then we also have Zack. Poor Zack. A mystery that is built through the entire OG, passing mentions and seeing Cloud barely flinch, and how it's his existence that ends up used in a way that triggers Cloud so badly it triggers the apocalypse. In a way the player also gets to follow the horror of Cloud losing his mind because you never left Cloud's point of view when Zack is concerned and all the reveals will hit you just as hard.
but Zack is legendary because of what this reveal tells you about his character. He was already beloved before the prequel even came around because of how just what you could connect once you knew what to look for. And then the prequel came out and Zack became one of the most popular character from the whole FF saga. because he's charming and fun and tragic.
But it doesn't happen before the late part of the game. So what do you do now? Square decided to just reveal him from the start instead of realizing people have been obsessed with Zack for years because of the way his absence is built.
One of the most well known scene is also the Major Character Death, considered a death of legend. In the game it is built to it slowly because of what the character it involves grow into the more they learn into this journey. In the remake they already lampshade all of this in a way the character sound a lot more self important than they were at this point.
and all of that for what?? i'm near the end of the game and no matter what it still seems unfinished as hell. I don't get the feeling i got a whole game experience that maybe could have a follow up, i feel like i played an overlong first part of a game with a weirdly stitched on ending.
because they couldn't trust the fans would follow and they had to rewrite a whole main plot to change things.
*bites fist and screams* seems like i'll die mad about it huh. man.
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I’ve just read your piece on Zack & Cloud (you nailed it). What Zack & Aerith has together as a couple is much much more than what she will ever have with Cloud. Zack & Aerith has a long and meaningful romantic relationship, this same ‘romantic relationship’ never existed with soldier/true-Cloud, ever. Zack importance to Aerith and Cloud should’ve never ever been questioned, period.
Hey anon!
I agree 100%... Aerith’s interest in Cloud did begin because of Zack. She wanted info on Zack. This was more clear in the Remake since she flat out comes out and says it was the first guy she loved AND tries to tell Cloud his name. In Crisis Core, she wrote 89 letters to the guy. One every two weeks for four years. She waited four years. Four. Years.
I would say that’s not something small. Zack obviously meant the world to her. She also meant a lot to Zack. When he realized she’d written her last letter and it’d be four years, he was devastated. He tells Cloud while still in the Inn in Nibelheim that they needed to get to Midgar because he saw the list of 23 tiny wishes.
Zack and Aerith’s relationship was a focus in Crisis Core. There were a lot of cute moments between the two of them. Something we don’t see with even Tifa and Cloud, but this is also due to a personality differences between the four of them.
Aerith was shy at first - she was young - Zack was the charming, handsome guy that was friendly to her.
He called her an Angel when he woke up in her church. Zack immediately seemed taken with Aerith here. Yes, he was described as a flirt, and in OG they pretty much called him a womanizer (this is where some of this hate is coming from... I don’t think it was supposed to be taken so seriously). In Crisis Core, Zack gets teased about talking to Aerith because everybody knows she’s special. In OG, Zack’s parents say that he did write home about a girlfriend.
What did Cloud do? Gave her a dirty look and didn’t even remember who she was. Even though he’d met her before. Cloud doesn’t like people, though, especially not people he doesn’t know. However, he will help anybody - even people he doesn’t know - and Aerith appears to need help before he leaves the church.
The first two pictures on the top are when he first sits up. The second one in particular is him backing up from her like “Who tf are you?” This is just Cloud. This isn’t specifically against Aerith. He would have done this with anybody he didn’t know.
The third picture is him looking up at the hole in the church roof and probably wondering how he’s even still alive. The last one is right after she says “Nice to meet you again!” This look cracks me up. It is that like of “Ooookayyy.” Go watch it. It’s hilarious to see him change his face when he turns his head.
The pictures of Cloud kind of crack me up. I would really like to see the same scene that Crisis Core had with Zack falling through to see the level of animation on his face. The graphics were good for the time, but the new technology really helps to show a lot of what’s going through their minds.
In Remake, they made sure to have two holes in the ceiling after Cloud falls through to show where Zack fell through and where Cloud fell through. Of course Aerith is excited - she just had a guy fall through the church just like Zack did... and he has Zack’s sword and clothes on.
This just shows the difference between Cloud and Zack and how they are. Zack was flirty and charming. Cloud is... well, Cloud is Cloud. He’s not smooth (he tries and does succeed a few times I suppose), but he’s an awkward ham. This was a stranger to him and he just wanted to go home at this point.
Aerith’s personality in CC vs OG and Remake shows her character growth. Mostly due to her experiences with Zack... she picks up on some of his confidence and mannerisms. Zack helped Aerith feel confident, just like he helped Cloud feel more confident.
I think some of the scrutiny and looks Cloud gets around Sector 5 may be related to this above comment from the Attendant. They seem to like Zack very quickly. I think they start off when Aerith first brings Cloud to Sector 5 with thinking maybe he’s like Zack, but seem turned off by him pretty quickly, because he’s nothing like Zack in how he acts.
I also found it comical that Aerith’s reaction to the guy’s second comment is that they just meant, but her next line is contemplating that perhaps something IS there between them...
This is how she acts when her and Cloud are called a couple in Wall Market:
Sad. She just looks sad. She doesn’t want this. She was okay with it being about Zack 5 years prior to this, but I think it also reminds her of that moment. It’s painful for her. Cloud also doesn’t react positively. Sadly we don’t have a good view of Zack’s reaction because, well, it wasn’t a cut scene and they really didn’t animate idle characters back in the day.
Zack teases Aerith. A lot. He makes fun of her for being picky about the flower cart, but does agree to upgrade it like she wants. He tells her to write down all of her tiny wishes after teasing her about it. Aerith teases Zack back too. Aerith tries to tease Cloud and doesn’t really get a great response... because he probably doesn’t even know what she’s doing. He’s dense. Like really dense. He does it with Tifa because he’s initiating it. With Aerith he’s just dense. Teasing generally is seen as flirting, especially the type that goes on between Zack and Aerith.
Zack didn’t need to be cool, but he does ask Aerith if he’s cool for killing some monsters. I think he’s trying to flirt with her more there.... Zack was Zack. He wore his heart on his sleeve and didn’t see selling flowers as uncool. This also shows just a basic maturity difference between Cloud and Zack, but that’s not really Cloud’s fault. Personality wise, though, I think Cloud would sell flowers if a girl he liked asked him to as his real persona... He pretty much does whatever Tifa asks him to in Chapter 3 without really complaining.
I think in Remake, too, they made it clear that the Turks were aware of her relationship with Zack. Rude says to Aerith when he sees Cloud with her “This your new boy toy.” She seems a bit offended by this and tells Rude it’s her bodyguard.
It was pretty clear that Zack was more interested in getting to know Aerith right off the bat. He bought her a cute pink ribbon for her hair, which of course is always a source of argument on whether or not Remake “retconned” the ribbon, since she has the ribbon as a child too, but I don’t think they took that away.
Then we’ve got the park. Zack is excited... Cloud needs a nap. I really don’t think Aerith was romantically interested in Cloud in Remake. I think in OG at the park part it was more that Aerith was interested in Cloud, but also interested to see if he knew anybody from SOLDIER. It’s much more apparent in Remake that she’s more interested in who he knows from SOLDIER. She takes him to the same place that she took Zack.
Cloud is mostly cold towards Aerith until after she tells him about Zack. He seems to soften up a bit after that. I’m not sure if he’s more comfortable or if he gets a zap during his episode to tell him to stop being a dick to her.
Overall, though, Zack and Aerith have a ton of cute moments in Crisis Core. She cared about the guy a lot. She’s not over him in Remake, she’s trying to convince herself that she is... but she’s not. There’s no closure for her, for one. She kept writing for four years... if she really didn’t care, didn’t want to wait, why write to him for so long and so frequently?
With Cloud, this was a potential new prospect, but also a way to try to get closure on what happened. If you notice, they don’t have Aerith say he probably ran off with some other girl, like she does in OG. I think with the Crisis Core story showing a much better picture of how those two were, it wouldn’t have fit.
Aerith and Zack have one of the more outwardly romantic stories in FFVII’s Compilation. By. Far. Tifa and Cloud’s is a deeper one that isn’t shown through words and flirting. Most of what Tifa and Cloud do isn’t shown to the player outwardly. A lot of it is through physical contact, like in Part 1. Tifa tells Cloud under the Highwind that words aren’t the only way, so they’re really playing that up.
Anybody who denies that Zack and Aerith had a pretty solid, heavily implied, romantic relationship either didn’t play Crisis Core or refuses to acknowledge it. It’s slammed in your face in Crisis Core. I honestly forgot how cute the two were until I was watching clips of them and was pretty surprised at how blatant they were with these two. It’s more blatant than most FF couples that early on, honestly.
They do have a tragic romance - we know his fate in the normal timeline and we know her fate, but it’s definitely super cute and I would say she absolutely loved him. I think it turned from puppy love to true love the longer she waited for him. Zack brought out a lot of Aerith’s charm that we see in OG and Remake that people always say is what brings Cloud out of his shell. The guy who helped Cloud be more confident and come out a bit, helped the girl who further helps Cloud come out a bit. Cloud and Aerith never did have anything close to what Zack and Aerith did, whether or not they would have is up for interpretation. My guess is no.. Cloud’s true self was and is in love with Tifa. It wouldn’t be fair to Aerith, honestly. I think Aerith was interested in meeting real Cloud. I don’t think she only liked his SOLDIER persona, but it was all she knew about him.
Discounting her relationship with Zack is shitting on her character. By comparison, Cloud is not exactly nice to Aerith at first. Yes, he does become nicer to her. In OG, player choice dictates this more, so you can be nice or you can be mean to her. In Remake, you don’t get a choice. He’s cold at first towards her and slowly warms up to her, just like he did with Avalanche and crew. The only one he doesn’t need encouragement to be nice to is Tifa, but we know why.
Thanks for the ask!
#zerith#zack x aerith#zack fair#aerith gainsborough#zack fair plz come back#ff7 crisis core#ff7r#cloud strife#cloti#final fantasy 7#final fantasy 7 spoilers#ff7r spoilers
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Final Fantasy VII Remake (PS4)
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We all have a precious work of art in our lives that made a profound impact on who we eventually grew up to be, whether it be an album, a painting, a movie, or especially nowadays, a video game. Final Fantasy VII was that for me, and when it came out in 1997, it would go on to define my high school years.
Which would go a long way towards explaining why I never got laid during those said years. Le sigh....
All kidding aside, I never got laid in high school mostly because I was a mess when it came to the social scene. I had trouble connecting with others and taking what I perceived to be “big risks” like going to parties, joining after school clubs, or -GULP- asking out a girl I liked! I was very withdrawn socially, but I did have friends, and one of them, whom I’d consider my best friend, managed to get his hands on the original Final Fantasy VII before I even owned a PlayStation (I had foolishly bought a Nintendo 64, believing the next Final Fantasy was going to be released on that).
My friend and I were already very close, but we bonded even more as we experienced this new adventure together. He had his own save file that he was pecking away at, but he created a new one for us both to play whenever I’d spend the night or vice versa. The both of us were completely immersed in this world and these characters. It was one of a few positive experiences I can remember from my high school years.
The reason for this preamble is to make you understand how much this game means to me on an emotional level. So when the remake was announced years ago, I was extremely apprehensive. First of all, Square Enix is a pale shadow of its former glory as Squaresoft. Final Fantasy XIII was a goddamn mess and Final Fantasy XV was a step in the right direction, but hardly the stuff of legends like its PSone and SNES predecessors. The Kingdom Hearts games... well, I’ll eventually talk about the rest of those in my blog. Suffice it to say, I had completely lost faith in Square Enix as a company, whereas there was a day I’d play ANYTHING they released because I knew it would be quality.
So lets get to point - did they fuck up Final Fantasy VII Remake as well or is it an absolute masterpiece?
Well... that’s kind of a hard question to answer right now as this is only “Part 1″ of what I assume will be a trilogy of releases that comprise the actual FULL game. However, judging this game alone, I’m going to lean towards masterpiece... with huge “but”. I’ll talk more about that below and warn of spoilers before I get to it.
Make no mistake about it, though, Final Fantasy VII Remake (part 1) is a goddamn masterpiece. The care put into the game by the development team is evident from top-to-bottom, with even the most minute details from the original faithfully adapted. However, this isn’t a strict beat-for-beat retread of FFVII, nor did I expect it to be. While the game follows the basic story almost exactly, some tweaks have been made here or there to better pad out both the gameplay and the story as a whole. I had no issue with any of these changes, until the final chapter revealed the implications of them, which I guess I’ll discuss next to get it off my chest...
SPOILERS
During the last chapter, your party is confronted by Sephiroth outside of Midgar, who then goads you into entering the “Singularity”, where you finally fight the ghostly “Whispers” who have been stalking you throughout the whole game. These Whispers are a significant part of the new story “tweaks” that have been added, which I found annoying at first, but didn’t really mind so much as the story went on until now, because it is revealed that they are “arbiters of destiny”, whose jobs are to ensure fate plays out like its supposed to. During your fight with them at the end of the game, after defeating each Whisper boss, the characters experience “flash forwards” to important story points in the future, such as Aerith’s death and the summoning of meteor, implying that they have more or less nullified these events now as a result of defeating “destiny”... I think. Part of my problem with this portion of the game is Square Enix’s current “naval gazey, head-up-their-asses” story telling style is in full effect here, and I began to get Vietnam flashbacks to the completely incoherent plot of Final Fantasy XIII.
Square Enix, it’s so simple - part of why Final Fantasy VII endures is because it’s a great story ALREADY. By all means, give it a tweak here and there to give the characters more depth or make the story more dramatically impactful, but for the love of Jenova, please don’t tell me it’s going to turn into a philosophical shit show about the nature of destiny and fighting fate. More importantly, Square Enix, please don’t tell me you are going to change CRITICAL plot points for shits n’ giggles or to “swerve” the audience.
For one, Aerith has to die. I love Aerith, especially his incarnation of Aerith in the Remake. She’s so sweet and yet has a delightfully mischievous personality. She’s absolutely perfect. But the reason why her death still haunts fans of the game to this day is because THAT was the point in the story when shit got REAL. The stakes were raised and Sephiroth cements himself as an evil son-of-a-bitch that must be stopped. He doesn’t kill her just to be evil either - he kills her because she’s actively trying to foil his plans by using her white materia. However, unbeknownst to Sephiroth, her death is what ultimately triggers the white materia to work when it needs to most. It’s kind of like how Obi-Wan Kenobit warns Darth Vader “If you strike me down, I’ll become more powerful than you an imagine”, but in this instance it actually makes sense.
So that has to happen. It can’t be Tifa, or Yuffie, or Cid, or Marlene, or some other swervy “gotcha” bullshit - it has to be Aerith.
Secondly, Sephiroth must successfully summon the meteor - it’s in the fucking logo for crying out loud! I can’t imagine what “imminent threat” for the whole world they could do instead. Fat Chocobo gains a massive amount of weight and jumps on Midgar? It’s baffling to imagine the developers would even *flirt* with the idea of changing these important story elements of the game, so hopefully we’ve all just hysterically misinterpreted the meaning of the last chapter.
Oh, one more thing - the final boss fight with Sephiroth was dumb too, if only because it cheapens the eventual actual final boss fight with him at the end of the game. I liked how in the original he was basically a phantom that kept evading your party, leaving behind Jenova pieces for you to fight instead. It’s like how in wrestling, a heel character talks tough, but then runs away when the “baby face” comes out to confront him. Fighting Sephiroth now, not to mention beating him, kind of makes him look weak sauce. Ohh legendary SOLDIER, my ass - I beat him at the beginning of the whole story. To borrow from Star Wars again, it would be like Luke fighting Darth Vader in A New Hope and kicking his ass immediately. Vader sure wouldn’t seem like much of a threat after that.
Anyway..
SPOILERS OVER
God, sorry, this review is out of control and much too long, but I have a lot to say!
Okay, so my worries above aside, the game itself is very well done. The graphics are beautiful, despite the environment being a constant barrage of grey, industrial imagery (hey, that’s Midgar for ya). They find ways to change things up visually, depending on what part of Midgar you’re in, such as Sector 5 having more greenery than usual (cause, you know, it’s Aerith’s home, so that makes sense!). Wall Market, the “red light district” of Midgar, is a treat for the senses, especially at night, what with all the lights and the music playing everywhere. It really feels like a lively, party town.
One major change that had me, and probably a lot of FFVII purists, concerned is the combat system. Gone is the turn based combat of old, replaced now with a more fast paced hack-n-slash style reminiscent of a From Software game than Final Fantasy (though not even as remotely as sophisticated). However, I enjoyed the change, as this makes the battles much more engaging and fun, as opposed to the tedium that can come with turn-based combat, not to mention random encounters. You can still use magic, items, and Limit Breaks like in the old days, so it still feels like the original, but with tweaks that make it better.
And you know, that pretty much sums up my super long review nicely - the game feels like the original but with tweaks that make it better. Even the soundtrack is improved, which is a feat I didn’t think possible considering the original FFVII’s soundtrack is some of the best video game movie ever composed. The Remake does a superb job of weaving in certain themes and remixing themes at appropriate points in the story. “Aerith’s Theme” is more tear jerking than ever, while “One Chosen by the Planet” (otherwise known as Sephiroth’s theme) is even more chilling and fearsome than ever before.
So overall, I fucking loved this game. I rarely get emotional while playing video games, unless you consider cursing and screaming “emotional”, but damned if this one didn’t constantly give me warm and fuzzy feelings (especially whenever Tifa was onscreen - *growl*). I’m eager to play the next part and explore more of this “new” world, despite my concern it might be “too new” in the worst ways.
#final fantasy vii#final fantasy 7#final fantasy vii remake#square enix#ps4#playstation 4#sony#rpg#action#cloud strife#Sephiroth#aerith#ffvii
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PLAYING: Final Fantasy VII Remake
I love it. Done. Just Kidding. Final Fantasy VII is one my top 10 favorite games of all time. My first play through was over 99 hours, and I didn’t feel like I was “done”. I just beat the game to beat it. I’ve restarted the opening Midgar section a hundred times. I love it.
I don’t know why, but when the PS2 came out, I heard rumors of FFVII sequels...but then FFX got a sequel. I didn’t really care for that one...Why did it get a sequel? Then PSP had Crisis Core and Advent Children. While Crisis Core was an action packed revisit to FFVII’s world, it wasn’t exactly a remake. And while I enjoyed watching Advent Children a 100 times...it wasn’t exactly a film-adaptation, or even an EPIC-Quality sequel to the game. When the PS3 Demo teased a remake, I became desperate. I needed this REMAKE. When the PS4 Remake was announced, I couldn’t believe it was real!!!! But then it turns out, it was only going to be the first section and that there would be “changes”. While I’m ok with the game ditching the turn-based combat, I didn’t want a game so revamped that it was unrecognizable. And the fact this was only the first section, I was worried that a. they were filling the game with fluff, and/or b. they wouldn’t bother making the rest... Doesn’t matter now. It’s in my hands now, and I can’t wait to play! FFVII’s opening is possibly my most favorite opening of any video game. How the stars of space turn to life-stream embers, and Aerith steps out of an alley to reveal a bustling city. The Camera pulls back to reveal Midgar, our new home, a huge ominous tower surrounded by planet-killing reactors. Then as the camera pushes in, there’s quick cuts of a train--building the tension and pace of this slow, elegant reveal. And boom: the bombing mission begins! In contrast, the remake starts with a vast desert landscape in daytime. For a moment, I thought it was meant to mirror the desert Red XIII visits at the end of VII...maybe it is. But then we see Midgar, reimagined to new glory! It was strange, but not offensive. Until we cut from day to the familiar image of Aerith looking at Mako energy. She’s prompted to leave the alley by someone...or something. And we pull back to see Midgar, as in the original. And while I’m glad we’ve remade this perfect scene, it is sabotaged by the new day-time opening. The city has been introduced twice. Revealed twice. And one is clearly more impactful than the other (the original). Ah well. Now we’re in the familiar train station. I think they’ve added some sections to give more combat opportunities for the player. It works. The combat is fun enough. I’m glad that I can “strike” as much as I want without delay, unlike Crisis Core. Maybe it’s because I played CC for hours that I’m so satisfied with this action-combat? Limiting the item and magic use to a timer was a bit awkward. I would often forget to use them. I’m still quite confused about when to use special moves like Braver. Shinra soldiers are no sweat. The graphics are great and the lighting perfectly captures the original’s style. It was fun to play a modern game with 90s aesthetics. Because the camera is now over the shoulder and not overhead, like the classic, I almost missed how many times they took the original game’s environments and reworked them for the remake. I was impressed when I discovered it and absolutely thrilled. They’ve also done a good job reworking the enemies into the game. The dialog/story is a little hit or miss. But that’s just kind of where Japanese games live, for me. In the 90s and early 2000s, most games didn’t have good writing, even if they had good stories and ideas. So Japan’s non-western style didn’t stand out that much, and they were usually cutting-edge for cinematic games and storytelling. Now that Western Games have improved so much, it’s harder for me to tolerate Japan’s eccentric style. The original game was very succinct and clear: Barret was an angry, militant rebel who saw Shinra Corp as a threat to the world. He explains clearly how the reactors are sucking up the planet’s energy. The stakes were clear. Cloud’s cool indifference was an interesting foil. Usually you’re the hero, now you’re just a jerk. While the remake did a good job showing that Cloud was specifically brought to do the fighting, proving his worth to the team, when we get to Barret’s speech about the reactor--it’s somewhat unprompted and...unspecific? It’s so over the top, I hardly realized this was “the speech”. If you’ve never played FF7 before, I’d imagine the point would be lost on you. If you have played, then you get the joke that Barret isn’t exactly an environmentalist--despite his impassioned posturing. I think this is a misstep.
But they did give side characters more of a voice in this mission, especially Jessie. They basically sacrificed Barret’s presence to give the others more talking opportunity. This works because we’re gonna get to know Barret over many, many more hours. But it also gives Barret a more solemn presence that works for his character.
Getting to the iconic scorpion bot fight, I was impressed by the challenge. The original game is still trying to let you win at this point. The only way to lose is to attack when the tail is up, unleashing a devastating laser attack. But this game really pushed me. Maybe it was meant to challenge the player and force them to experiment with different attacks and strategies. I had to heal a lot!! Also, it seemed like my dodge was worthless. Occasionally the boss would launch a barrage of missiles and when I tried to roll-dodge, I always rolled right into a missile. By the end, I just didn’t bother dodging or blocking, cause they don’t seem to do anything...maybe I suck.
Then it was time to escape. This was fun, but they introduced a new “shock trooper” or something. These guys are fast, strong, and a pain in the ass. I couldn’t dodge, I couldn’t block, and I couldn’t land a hit. I hate these guys. It seemed odd to put such a challenging enemy into the game at THIS timed moment. But maybe they assumed I’d be better at combat by now?? The biggest issue with FFVII is that you start the game as terrorists and that’s never really addressed. Sure, you’re stopping an evil corporation, but you’re doing it at the expense of innocent lives. The remake makes a smart decision here and establishes the bomb as small and insignificant. But then President Shinra orders the reactor to be destroyed--causing a huge explosion that causes a great disruption to the civilians. I assume this is an effort to paint your team as terrorists and enemies of the people. I think it’s a good twist that corrects the original’s problematic points.
After escaping the reactor, the team is faced with the aftermath of the explosion. They’re confused by the amount of destruction, but also try to rationalize the importance of their goal. While I think they were mostly trying to stretch playtime, there’s an interesting sequence of having to face the fruits of your labor: burning buildings, crashed cars, injured people receiving emergency care, displaced citizens, and complete chaos. Even though I know, as the player, that Shinra is the true cause--it’s a good beat to have the player/characters facing the consequences of rebellion.
This leads into a new take on Aerith’s introduction. This is where Japanese “styles” don’t meld with me. Aerith is fighting off invisible spirits--and it looks ridiculous. Most people would give this flower girl a wide berth, and likely not purchase her products. But Cloud is just like, “Hey, what’s up?” after blowing up a reactor... Anyway, Cloud also sees these ghosts: hooded creatures. This is new--but I wonder if it’s related to Sephiroth clones/alternatives?
Aerith runs off, and we’re treated to a vision of Sephiroth. This seems to be addressing another issue with FFVII--what is this all about? In the original, Shinra is the main enemy within the early 2-5 hours, and Sephiroth is lightly referenced. It’s not till Shinra is found murdered that we really see Sephiroth as a potential threat--let alone the “final boss”. It’s a weakness in the storytelling, for sure. But having the vision of Sephiroth appear and bring Cloud back to the fateful day seems like a real attempt to focus the narrative.
And then I had to do a lot of fighting. It was fun, and didn’t quite feel like “stretching”, but it was funny to reflect that this 30+ minute sequence was about 5 minutes of gameplay within the original. So--I’m around chapter 2 of an 18 chapter game. These chapters cover about the 5 hours of the original’s plot, but I’ve already put in 1:43 hours.
Final Fantasy VII spends so much of the early game in Midgar, it really starts to feel like home--as much as it’s meant to represent the dangers of capitalism and fossil fuels--it really becomes a part of you, like the Mansion and Police Station in Resident Evil 1 and 2. I’ve always wanted to see more of it--so I’m hopeful that this game has taken the time to really build Midgar.
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Final Fantasy VII Remake Review
Final Fantasy returns with a newish entry into the storied franchise this time with a “from the grounds up” remake/reboot of classic RPG Final Fantasy 7. Like the original the game follows former soldier turned mercenary for hire Cloud Strife as he’s tasked with a job in aiding with the destruction of the evil Shinra corporation who’s using Earth’s energy or Mako for its own financial gain. While most of the game covers the original’s storyline it makes some key changes that will change the Final Fantasy 7 story and perhaps even the Final Fantasy universe as we currently know it.
Final Fantasy VII Remake is a 2020 remake and reboot of the original Final Fantasy VII from 1997. It is developed and published by Square Enix and is currently available as a timed exclusive on Playstation 4.
Editor’s Note: Near complete to complete spoilers for Final Fantasy VII Remake may be present within this review. Some spoilers for the 1997 original may be present for comparison’s sake with the new storyline. This review is done from the perspective of a first time playthrough experience of Final Fantasy VII as a whole.
A legendary RPG returns for the modern age in Final Fantasy VII Remake.
When Square Enix showed off what looked to be a revamped version of Final Fantasy VII merely to excite gamers with the possibilities of their then-new, in-house Crystal Engine for the Playstation 3 I can’t imagine they’d have thought excitement for the prospect would blow up into an actual retail project being developed. Now here we are a decade and a half later and the remake has been fully realized in retail stores and on gamer’s consoles. It’s perhaps the start of a new beginning for Cloud Strife and his friends as they take on the ever changing winds of destiny.
Revisit Final Fantasy VII in a new coat of paint.
THE GOOD: Final Fantasy VII starts just as the original game did with eco-terrorists Biggs, Wedge, Jessie, Barrett, and recently hired mercenary Cloud Strife invading a Shinra reactor. While the group move throughout the reactor they have Cloud do most of the fighting. This eventually leads to Cloud and Avalanche leader Barrett teaming up to do battle against a giant machine after setting off a bomb. Though they barely manage to escape the group begins to question themselves after witnessing the the destruction of their attack. Set on their resolve the group continue forward with their plans to eliminate Shinra to protect Earth and the Mako energy it provides along with Tifa, Aerith (whom Cloud encountered following the bombing), and Red XIII who joins the group after they invade a lab finding he was an experiment by Shinra scientist Hojo. As the story progresses Cloud begins to suffer from visions of Sephiroth; a soldier who became a legend during his and Zack Fair’s early military career. Meanwhile Barrett plans to bomb another Shinra reactor, but learn that Shinra themselves intend to drop the reactor’s plate on the city below with Avalanche taking the heat. While traversing the reactor they encounter Reno & Rude the former of the two Cloud had previously fought while protecting Aerith from their pursuit. The duo are there to ensure that the plate falls as planned, while Tifa, Barrett, and Cloud are distracted from the fight Rude sets off the self destruct of the plat succeeding and escaping with Reno. As Sector 7’s slums deal with the destruction caused by Shinra, Cloud & co. return to do what they can to help the citizens. In the midst of the chaos Aerith is taken hostage while protecting Barrett’s daughter Marlene. Upon rescuing Aerith she reveals she’s a member of a now near-extinct ancient race known as Cetra whom are connected to the “Promised Neverland” that Shinra has been using to absorb Mako. Sephiroth attacks Shinra HQ to acquire Jenova; an alien being responsible for the extinction of the Cetra people, killing the Shinra President in the process. Rufus, the President’s son assumes control of the company in wake of his father’s death. After being defeated by Cloud and his group they escape and face off against Sephiroth & the Whisperers. After separating Cloud from the others he attempts to convert him to his side, but fails & defeats Cloud in battle. Deciding to not kill Cloud he instead leaves him as Cloud and the remaining forces of Avalanche leave Midgar to stop Sephiroth. An alive Zack Fair seemingly from another dimension suddenly appears defeating Shinra soldiers and carrying an unconscious alternate dimension Cloud with him.
Final Fantasy VII trades its former strategic based combat system for a much more grounded action based combat system.
Final Fantasy VII changing from a strategic JRPG to more of an action-RPG for its combat formula feels a bit odd at firs, especially if you’ve never played any of the handful of modern mainline Final Fantasies. The slowed combat feels a bit casual at times and sort of simplifies things to a soft of embarrassing level. While it’s not quite hand holding level, it does get to a point where there’s not much heart-racing challenge until the middle bit of the game when enemies actually do require an adamant amount of time to figure out the best path to victory. Contrastingly, if you had come off of a playthrough of say Final Fantasy XV then you’ll feel right at home wit the not-so-new combat of Final Fantasy VII Remake. It’s been theorized that Square changed the Final Fantasy combat to appeal to Western audiences due to the prominent rise in action games. Given Square Enix’s own rise in the West he past decade and a half or so it makes sense for their 3D titles Kingdom Hearts become as popular as it is didn’t help the classic formula either. The story is full of emotionally driven characters with their own personal goals & determinations. Standouts for me personally were Cloud, Barrett, Aerith, Reno, Rude, and Jessie, especially in regards to voice acting. For this game to have a first-ever voice over experience (and by this game I obviously mean FFVII & not the series as a whole), the voice cast provided a wonderful performance throughout the run. The story itself has a great message about us needing to be a bit more mindful of our natural resources with pollution and what not which is a bit unique for a 90s game. It doesn’t go off the deep of being too preachy and is sensible with it’s arguments.
Sephiroth returns to break Cloud and his friends.
THE BAD: It should be noted that despite being advertised as a “remake” Final Fantasy VII…let’s say “2020” is more of a reboot of sorts for that universe of characters and potentially the entirety of the Final Fantasy franchise as a whole. While it’s naturally expected for seasoned veterans to be upset by this most of the first main chapter of the game is intact with some sure to be nit-picky parts here and there such as the introduction of the Whispers; time traveling spirits that see to destiny remaining as such and going unchanged. This understandably feels like a cop out, but if Square honestly has plans to use Cloud & friends long term post this new “remake” universe then that’s also understandable. After all they’re almost certainly the most recognizable characters in the Final Fantasy franchise currently and maybe the Final Fantasy XV universe following close behind considering how huge that game got. The new combat mechanic while welcoming to newcomers does aide in a lack of challenge in the first half of the game. Almost to being frustratingly easy, thankfully enemy difficulty rectifies this as the game goes on. Side Quests also have a bad habit of feeling like uninspired busy work. You’d think that with the evolution of side stories in these types of games Square would do a bit more to make them worth while, but if this was for the sake of authenticity & faithfulness to the original game then that’s fair.
Square Enix brings about the dawn of a new era for Final Fantasy VII.
OVERALL THOUGHTS: Final Fantasy VII will have a love/hate relationship for old and new fans of the original and the series in its entirety, but for what it accomplishes as a remake I think it helps expand the Final Fantasy series keeping it’s longevity ensured. In addition to spinning off the Final Fantasy VII story into it’s own universe something Square Enix has previously attempted before with tie-in media and such. I think Square has what it takes to satisfy both sides of the Final Fantasy fandom with old and new fans, and so far this is a pretty excellent start.
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Final Fantasy 7 (PS1) impressions
So, a few months ago I finally managed to finish the classic game that every gamer seems to drench with nostalgic praise and hoist onto the JPRG genre defining pedestal – Final Fantasy VII. And, I think I’ll be joining those gamers with doing that from now on.
Final Fantasy VII is a Final Fantasy that the vast majority of RPG players are familiar with. It is also the only Final Fantasy to have produced a vast range of sequels and extra material, with familiar characters such as Cloud, Sephiroph and Tifa dominating the Square Enix merchandise lines. Even most non-gamers will have at least heard of Final Fantasy VII, for sure. One of the reasons why, seems to be because Final Fantasy VII was released back in the late 90s, before J-RPGs had kicked off properly in the West. The graphics and beautifully rendered cut scenes also make for a more immersive and pleasurable experience. Instead of the sprite characters from the previous 6 Final Fantasy games, we now have three-dimensional characters (albeit with boxy-proportions) with expressive movements and actions. I really loved this game. For me, the overall package of the game, which includes the story, soundtrack, graphics, the battle system, the character development and party dynamic truly should define the JRPG genre, even today.
Firstly, the story is pretty straightforward, but players will have to have a degree of investment in both the backstory and origin stories, in order to fully understand everything. Final Fantasy VII’s game story not only involves the present, but also to a large extent – the past. A lot of the character’s motivations and personalities have been heavily influenced by past events, which are revealed throughout the game. The story initially revolves around an ex-SOLDIER mercenary called Cloud, who (reluctantly at first) joins up with an underground rebellion resistance group called Avalanche. They are rebelling against the evil corporation Shinra, who are using the world’s lifeforce, as disposable fuel, which means they are slowly killing the planet. The reason why the story resonated so much with me was because it has a nice parallel with the world we are living in today. Similar to the Shinra Corporation, we have big corporations in real life which pollute the planet with fossil fuels, without a second thought about the long term consequences for our children’s futures. So, Avalanche opens the game with a literal impact, Cloud’s first mission is to blow up a reactor. The clever part is, that by opening the game with a mission such as this, we don’t think about the consequences, until much later on. I thought it was interesting how Cait Sith brings it up towards the end of the game – “Do you realise how many people were killed in that Reactor explosion?” A small point to make, but it hit me a little bit. The characters in the story go through a journey that questions their principles and beliefs, what’s right and what’s wrong. Eventually, towards the end of the game, Cloud asks them to reflect. He tells them, that to continue fighting, they had to think about the greater goal rather than just themselves. The last dungeon was an especially emotional journey for the cast, with Cloud surprisingly saying things such as “Don’t go dying on me”, which is a stark contrast to his indifference at the beginning of the game. All the characters get their own mini story arc to shine. I especially enjoyed Red XIII’s story and Tifa’s mini arc. I have to admit, that at the beginning of the game I liked Aeris and Cloud’s relationship more than Tifa and Cloud, but that was before I saw the memory scenes and dream/lifestream sequences. I loved how Tifa was the one to help Cloud find his real person, and become stronger. I loved Red XIII’s story because it showed how his misunderstandings shaped his initial beliefs, and once that was broken down �� he could move on. Cid’s story was also a nice addition, especially as Cid has never been more than a side character in Final Fantasy games. His desire to see space and the moon are totally believable, and it hits an emotional chord when he actually gets the chance to do this. The soundtrack has some of the most memorable tracks I’ve heard from a game. I am all too familiar with the iconic Aeris Theme, but also, there are other tracks that hit the right emotional chords at the right moments.
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I especially loved Cid’s theme (see above), because when ether it played, it just HIT at the right moments. One Winged Angel was also a perfect addition to the final battle with Sephiroph. It was really fitting, and sounded really good through a PS1 version of the game. Sephiroph’s final form, by the way, is an actual nightmare. I knew Jenova was the destroyer of all planets, but, his special attack takes that all too literally. I had the pleasure of that special attack 4 times, it wasn’t nice at all. Moving onto the gameplay and mini games, what I really liked about Final Fantasy VII was the fact that it included more mini games, and some extra challenges (such as timing jumps and steps, and pressing buttons in the right order) which diversified the gameplay a little. I saw the beginning of this kind of thing in FFVI, for example, with splitting up the party and strategically placing teams to meet enemies at different entrances and exits of a dungeon. FFVII takes this further. The mini games with chocobo racing was fun, a different kind of challenge, and also the dialogue choices which would affect future events, was also good for making the player more invested in the story. With regards to materia and magic, at first I was a bit irritated that materia had a detrimental effect on a character’s stats. For example, for every Summon you equipped, you would lose 10 HP. Imagine equipping all the Summons? But when I understood the story more, I came to realise that it actually makes sense. The Lifestream is really detrimental in large doses, and Materia is pretty much crystalised lifestream, so absorbing too much at once is bad for you – meaning its bad for your stats. Either way, the levelling up system and magic use is pretty straight forward. Materia levels up, rather than the character, which is handy too, because it means that characters can take a Materia that was levelled up by someone else and just equip it, to have the same abilities.
For me, the biggest problem for Final Fantasy VII was the way they ended the game. Judging from the response online, this also seems to be a source of contention for most fans too. The fact that the game ends with no epilogue, showing how the characters are, how they lived their lives afterwards, if they did survive, leaves players with nothing but emptiness. It’s like ending a novel mid-sentence. We know it’s over, but there’s nothing left for us to take away with us. The epilogue after the credits is interesting though, it does suggest that humanity has survived, but we don’t know in what form. The faraway scene of Midgar surrounded in greenery may be interpreted positively. However at the same time, players could easily interpret this negatively, as we do not see any humans anyway. 500 years later – did humans become extinct? The developers clearly wanted players to make their own theories and speculate, but, it still leaves us wondering – what was next? I really hope that they have a more solid ending in the upcoming Final Fantasy VII remake. Even though they have produced sequels and movies, etc, it still doesn’t make up for the fact that the game ending itself was vague and gave us more questions than anything else. Until the remake comes out, we won’t know. However having said that, the game was still a great experience for me and I’m extremely happy I finally got the chance to play the game.
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So I finished FFVII: Remake and I have thoughts! Need to record my first impression before I read what everyone else thinks and potentially have my opinion warped beyond recognition!
Overall, I enjoyed it. But maybe a “re-imagining” is a better description, as it looks like it’s shaping up to be a new story. I’ll need to play it again to fully understand all that wibbly wobbly timey wimey stuff, though. FF games tend to get a bit abstract and confusing for me toward the end, so that’s not a criticism, just my reality lol.
Highlights:
+ Wedge lives! Apparently Biggs, too, but I have different thoughts about that… Even though they’re essentially the same, Wedge happened before knowing what the Whispers are, and that capital ‘D’ Destiny is fighting to stay on track by smothering all potential divergents, so it was a nice little surprise for me that Wedge survives. I’m even satisfied with how it happened. Like, he’s in the middle of sector 7 when the plate falls, but just through sheer luck gets knocked into a secret underground lab, which I now get to explore? Cool!
+ Johnny lol. No longer “childhood friend”, but still very entertaining. Though that scene where Cloud straight-up intends to execute him while he’s bound and blindfolded is a bit… Uh? I feel like it was supposed to be telling me something about Cloud’s character, but doesn’t really seem consistent. He’s got an attitude, and is very often moody and rude to people’s faces, but that moment is next level cold. That scene also implies that Avalanche aren’t killing all of the Shinra troopers they fight. I’ll just accept “fantasy” as the explanation for how they manage that!
+ Cloud being recognised in Shinra tower. Though does the Kunsel name-drop mean that some of Crisis Core canon will be included? I mean, they basically did a frame-by-frame reanimation of Zack’s last stand, but he doesn’t have the CC scar so I assume no Angeal. Lots to unpack, but I just enjoyed the moment. It makes sense that someone would remember him!
+ I think Madame M’s main role is to replace the .. violation? that Cloud experiences in the OG Honey Bee Inn. She’s still pretty much forcing him to have that hand massage, but at least he just hates that he likes it, rather than being actually super uncomfortable in a hot tub full of strange men. I feel like they steered away from the old homophobic humour and instead embraced some fun, gender non-conforming characters. I’m very straight and cis though, so maybe there’s nuance I missed. No named Shinra employees in the private HB rooms though?
+ Tifa!! I don’t think they’ve actually made changes to her character, but you just get so much more time with her, and I’m able to love her in a way I never really did in OG. My OG first impression was that she was needy, and annoyingly timid at the worse times. Obviously she gets a lot of character growth, but I could never shake that initial impatience I had with her, and the rivalry with Aeris (who the game clearly pushes you to like) just left me with a criminal under-appreciation for her. Remake Tifa is a goddess! Her voice actor is great, which definitely helps. Her empathy, compassion, and generosity are showcased really well in lots of scenes, but she’s still such a badass! I love how she’s always the one to catch Cloud when he’s falling off of something, but my absolute favourite moment is when she steps out of the mist to offer Aerith her hand, “we found you”/”I guess you did..” Had me clutching my chest.
+ The immediate friendship between the girls is sooooo nice compared to the competition they pose for each other in the OG. Even as early as the sewers, when they’ve only just met. Maybe it’ll come later, but I kinda don’t even feel like Tifa expresses all that much romantic interest in Cloud. She’s not jealous of Aerith, and while it’s clear she worries about him and cares what he thinks, she’s certainly not hopelessly in love with him… At least not yet.
+ Voice actors did a better job than I expected tbh. Some awkward attempts to mimic Japanese vocalisations, but that’s always a problem with anime dubs. Hojo’s last scream of laughter really solidified the ‘crazy scientist’ bit. Barret was way funnier and less cringey than I thought he’d be. Marlene is cute as a button! Aerith is a bit high and breathy, but the pitch actually makes her probably the easiest to understand since the background music always seems a bit too loud when they’re talking. Cloud, Barret, but especially Sephiroth, I really struggled in parts to understand. I think Sephiroth was even murmuring things in that final battle, probably just related to his special attacks since all important dialogue had subtitles, but I’m sure I could hear his voice but could understand literally nothing!
+ Music and graphics, obvs. Man, everyone and everything is just so dang pretty!
Didn’t like, or maybe just didn’t understand?
- Sephiroth. I employed some real mental gymnastics to explain to myself what I was seeing, and I mostly succeeded until the very end. Okay, so like, his first appearances I rationalised as being PTSD hallucinations or something. Also, in a real-world sense, I read somewhere that the OG director used the movie Jaws as inspiration for how they introduce him slowly, showing only the destruction he leaves behind to create tension, but it’s 20 years later and he’s an icon in video game and anime culture, they can’t play the same tricks and expect the same result. This game only features the initial Midgar part of the story which he wasn’t originally featured in, so gotta find a way to give the fans some service. Alright, that makes sense, I can accept that.
But then it became clear he’s using the clones to actually communicate with Cloud…. huh. Well, okay, I guess there’s no reason why he couldn’t have always been able to do that. He’s much more interested in Cloud than I think he should be at this point, but if he’s trying to organise Reunion, and I suppose Cloud is the only one resisting, I can make it work: if he’s aware of the clones, then he’s aware of Cloud. It makes no less sense that he’s always been able to connect with them, than him suddenly being able to out of nowhere or only deciding to start at a plot-convenient moment. I always assumed it was Cloud’s proximity to Jenova that triggered the whole series of events in Shinra Tower. That she, and by extension Sephiroth, “wake up” while he’s there. But if Sephiroth has actually been conscious the entire time, maybe Cloud just showed him exactly where to find her, so he’s coming to get her. It’s complicated, but I think I follow.
I don’t know why he’s on the other side of the Destiny storm, though. Really, why was he even there? Is he working with or against the Whispers? And I can’t make sense of his invitation for Cloud to join him. Join him in what? Reunion, still? Sephiroth’s OG plan can benefit only Sephiroth, so what is he even offering? I’m going to have to play it again and pay closer attention to what he says. I did like Aerith standing up to him. One of my favourite OG lines, “the future isn’t just yours!” is reflected nicely. Also, “screw him!”
- Roche. Whyyy? Track record for inventing new SOLDIERs isn’t good, just leave it alone!
- Biggs lives. So, we only witness him waking up after everything has gone down, which is why I reacted differently to his survival than Wedge’s. Basically, it doesn’t make sense. First of all, physically, for him to have survived all that fire and falling. Secondly, it seems to contradict what we know about the Whispers: they interfere when the characters are at risk of taking a path they don’t want, ie. different from OG storyline. Why wouldn’t they have done something? If they’re powerful enough to revive Barret because “it wasn’t his time”, and injure Jessie so Cloud has to join the Reactor 5 bombing mission, surely they could quietly kill off somebody who is “supposed” to die, especially if he’s already most of the way there. So then it’s really Wedge they should have killed off! He’s where the chain begins: I assume he’s the one who finds Biggs and brings him back to Elmyra, since Biggs never would have known who she was, and Wedge only knows after surviving the plate fall. Does having defeated the Harbinger Whisper mean that not only future changes are possible, but past? Anyway, it’s all a bit convoluted, and tbh feels a bit cheap, too. Why not bring back Jessie, while we’re at it? Their OG deaths had a motivational impact on Barret and co., and also drives home the evil of Shinra for the player, who might not have cared that much about unnamed deaths, however plentiful. It makes the plate fall a more personal tragedy, since we’ve spent time with these characters.
- Low-key disappointed I didn’t get to see Avalanche’s secret hideout underneath Seventh Heaven.. But at least I got to play some darts.
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